/*
  Diamond Girl - Game where player collects diamonds.
  Copyright (C) 2005-2014  Joni Yrjänä <joniyrjana@gmail.com>
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


  Complete license can be found in the LICENSE file.
*/

#ifdef WITH_OPENGL

#include "texture.h"
#include "image.h"
#include <stdio.h>

struct image * texture_load(const char * filename, bool generate_alpha, bool use_mipmapping, bool linear)
{
  struct image * bmp;

  bmp = image_load(filename, generate_alpha);
  if(bmp != NULL)
    {
      texture_setup_from_image(bmp, generate_alpha, use_mipmapping, linear);
    }
  else
    {
      fprintf(stderr, "Failed to load texture '%s': %s\n", filename, SDL_GetError());
    }

  return bmp;
}

#endif
